Reactive: Reactive
sounds are sounds that respond to an input. Within video games, generally
reactive sounds are associated with the player inputting commands via a control
device. For example; Player presses the
movement button – Footsteps can be heard as the character walks.
Adaptive: Adaptive
sounds are sounds that don’t respond to an input, but rather occur without any
input. Within video games, adaptive sounds are generally background noises, or
environmental noises.
Helicopter Game – Reactive Sounds
Helicopter Game – Adaptive Sounds
Super
Meat Boy – Reactive Sounds
- The sound of Meat Boy jumping is reactive, due to the player pushing the jump key, thus creating the sound.
- Jumping off walls is also a reactive sound. When the player pushes the jump button whilst on a wall, a sound is played slightly different to the standard jump sound.
- Meat Boy running is a reactive sound, due to the player pushing a button and making Meat Boy run.
- The sound of Meat Boy dying is a reactive sound, due to the player inputting at the wrong time.
Super
Meat Boy – Adaptive Sounds
- The initial start-up sound is an adaptive sound, which is started whilst the game is loading.
- The in-game music is an adaptive sound, due to it starting when a level begins.
- The sound of the saws buzzing is an adaptive sound as they are always running and are part of the environment noise.
Helicopter Game – Reactive Sounds
- The sound of exhaust fumes plays, every time a player clicks the mouse making it reactive.
- The sound of a crash when the player dies is reactive, prompted by the player going wrong with the controls.
Helicopter Game – Adaptive Sounds
- The sound of the helicopter engine running is adaptive because it is always playing.
Star
Wars – Obi Wan vs Darth Vader –
Reactive Sounds
- The lightsabers clashing are a reactive sound.
- The footsteps as they approach each other are a reactive sound caused by the characters walking.
- The talking between the two characters is a reactive sound due to it being a response.
- The whirl of the lightsabers is reactive, because the sound only occurs when the character moves it.
- Darth Vaders respirator noise is an adaptive sound because it is a sound produced in response to Vader breathing.Star Wars – Obi Wan vs Darth Vader –
Adaptive Sounds
-Hum
of lights in the background.
-The
background sounds of stormtroopers.