Tuesday, 13 May 2014

Importing Audio Into UDK


Importing audio into UDK is a fairly simplistic process. If you're experienced with importing models into UDK, this is a fairly simplistic process.

Firstly you'll need the correct format for the audio files. This is because UDK will not import anything other than WAV files. This, however isn't just enough. UDK will only accept a certain bit rate. So whatever audio editing software you are using you need to export the WAV file as a 16bit.

Once this is done, you'll need to then open the file in UDK. To do this, open UDK and click on the asset browser represented by the small 'U' along the top bar on the screen. Once this is open, at the bottom of the window, you should see an import button. Click this. 


After clicking import a load screen should appear. Simply locate the audio file you have exported from your editing software and load. When you load into UDK, you'll be presented with a small white box. You need to click the button that says 'Okay to all' and click Okay on any pop-ups. Once this is done, your sound has been successfully imported into UDK as a Sound Wave file. 



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